I was reading articles on time this morning (nothing like reading about scientists bickering with my cup of coffee) and found an article on how people have different perceptions of time.
I can’t find the article any more but it spoke about how time seems to slow down when you’re doing something you don’t like and it quickly speeds up when you’re enjoying yourself. This is so true. I feel like a minute lasts an hour when I’m doing something I wouldn’t do but boy does time speeds up when I’m on Tumblr.
It got me thinking about using this perception on time on role plays. I think it’s important to have a healthy balance of both times. Some events should be unwelcomed by your characters because it makes them uncomfortable but you should balance it out with situations they would enjoy. So, here are some ideas for different situation ideas. Mix it up and have fun with your characters.
Uncomfortable situations that slows down the perception of time
- Socially Awkward Situations
- Socially Awkward Situations
- 20 Socially Awkward Situations
- A Giant List Of Common Social Fears
"Fun" situations that speeds up the perception of time
- 99 Fun Things to Do in an Elevator
- 47 Cheap, Fun Things to Do This Weekend
- 101 Fun Things for Teens to Do This Summer
- Fun Things to Do With Friends Actvities Idea List
- 100 Things to Do During a Money Free Weekend
Here are some more ideas on things that your character might enjoy doing as well.
This is interesting, because no matter what you think about Nicholas Sparks, he has successfully written many love stories. Romances that are popular and have been adapted into many popular movies including “The Notebook,” which I love more than most things.
DO create ordinary characters that do extraordinary things: I try to create characters who are familiar enough to be relatable-but who are moved by the power of love to do extraordinary things.
DON’T make it easy on your characters. What makes a love story a story, and not just a romantic episode, are the hurdles the characters encounter on their paths. There wouldn’t be much of a story to tell if Logan found Beth and they instantly found happiness together.
- 9 tools for character development
- Character development tricks
- Character skeleton
- Character trait chart
- Keep your characters moving as they talk
- Use psychology to create characters
- Writing a character arc
- Writing characters with personality
Scene and setting
- 8 tips to help bring your settings to life
- The 36 dramatic situations
- Elements of a scene
- How to write a fight scene
- Where to set your stories for best effect
- Writing the perfect scene
- Writing scenes and sequels
The writing process
- 3 surprises vital to your novel
- The 7 great story plots of all time
- 10 most common mistakes fiction writers make
- 10 useful tips for writing a novel
- To backstory or not to backstory
- Does your plot need a subplot?
- Elements of a successful story
- Hidden structures in great stories and their enormous power
- Hooking them from the start
- How is a novel structured?
- Plot structure
- Ray Bradbury’s advice to young authors
- The reaction section
- Style checklist for fiction writers
- Techniques to establish pacing
- Writing with the 80/20 rule
- Writing anger
- Writing love
- Writing revenge
- Writing suspicion
- Writing using the snowflake method
- Your novel blueprint
- Keep your character’s motives in mind. If their motives and characterization are warped to the point of having to have five minutes’ worth of justification behind them in order to move the plot forward, you need to fix it. Characters drive the plot, not the other way around.
- Start broad and then chip away at the details. It’s like how artists do a rough composition sketch before working on the details. Figure out the base plot, setting, and the basic personalities of the main characters, and then put details in that center around those bases. A strongly-founded outline makes for a strong novel.
- Outlining is your friend. I know that a lot of you are “pantsers,” and that’s fine, but seriously, outlining is a goddamn lifesaver. It’s a good way to figure out the plot bones and muscle, and reduces your chances of goofing up continuity by a large percentage.
- Don’t worry about endgame. Don’t worry if it’s good enough for a publisher until the editing phase. Just worry about getting it down on the paper/word doc.
- No, seriously, don’t worry about endgame. If you fret about endgame, all that’ll happen is that you focus on the flaws too much, you’ll constantly scrap works and start over and you’ll never get anything done.
- If you over-use dialogue tags, I will hunt you down. There’s a reason that “said” is the default. It so default that it sort of fades into the narrative, allowing the prose to flow smoothly. Yes, “he said she said” can get boring, but the trick is to create variety in the sentence structure, not to whip out those lists your fifth-grade Com. Arts teacher gave you. Don’t use said 100% of the time, but don’t go out of your way to avoid it. Just put what word feels most natural.
- I emphasize this: USE THE PROSE THAT FEELS NATURAL. Using big and fancy words just for the sake of using big and fancy words leads to clunky writing.